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Text File  |  1999-11-15  |  6KB  |  141 lines

  1. # Jones 3D Puppet File
  2. #
  3. # com_2H.pup
  4. #
  5. # Puppet file for bad guys with 2-handed weapons
  6. #
  7. # [RandyT] [MDR]
  8. #
  9. # Randy: Hip joint commented out to fix look up / down problems...
  10. #
  11. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  12.  
  13. #Move type        Keyframe                        Flags    Lo    Hi    Description
  14. #==============    ===============================    =======    ===    ===    ========================
  15. Mode=0                                                            # Unarmed
  16.  
  17. stand            2h_stand.key                    0x10    0    1    #1  Stand
  18. walk            2h_walk_fwd.key                    0x11    3    4    #2  Walk
  19. run                2h_run_fwd.key                    0x11    3    4    #3  Run
  20. walkback        2h_walk_back.key                0x11    3    4    #4  Walk backward
  21. turnleft        2h_rotate_left.key                0x10    1    3    #10 Turn left
  22. turnright        2h_rotate_right.key                0x10    1    3    #11 Turn right
  23. strafeleft        2h_walk_left.key                0x12    2    3    #8  Step left
  24. straferight        2h_walk_right.key                0x12    2    3    #9  Step right
  25. hopleft            2h_roll_left.key                0x12    8    8    #6  roll left
  26. hopright        2h_roll_right.key                0x12    8    8    #7  roll right
  27.  
  28. death            2h_die_forward.key                0x1C    5    5    #20 normal death
  29. death2            2h_die_forward.key                0x1C    5    5    #21 falling death
  30. fidget            2h_stand_idle.key                0x20    5    5    #22 Fidget 1
  31.  
  32. activate        2h_die_flung.key                0x1C    8    8    #60 Knockout
  33. activatehigh    2h_getup.key                    0x38    8    8    #61 Wake up
  34. whipswing        2h_die_blownaway.key            0x1C    8    8    #48 Runover by minecar or jeep
  35.  
  36. drawweapon        2h_attack_pull_fists.key        0x1C    0   4    #62 Ready fists
  37. fire            2h_attack_fistL_hook.key        0x28    1   6    #65 Left punch 1
  38. fire2            2h_attack_fistL_jab.key            0x28    1   6    #66 Left punch 2
  39. fire3            2h_attack_fistR_straight.key    0x28    1   6    #67 Right punch 1
  40. fire4            2h_attack_fistR_upper.key        0x28    1   6    #68 Right punch 2
  41.  
  42. #---------------------------------------------------------------------------------------
  43. Mode=1, BasedOn=0                                                # Rolling death mode
  44.  
  45. death            2h_die_roll.key                    0x1C    5    5    #20 normal death
  46. death2            2h_die_roll.key                    0x1C    5    5    #21 falling death
  47.  
  48. #---------------------------------------------------------------------------------------
  49. Mode=2, BasedOn=0                                                # Pistol drawn
  50.  
  51. #---------------------------------------------------------------------------------------
  52. Mode=3, BasedOn=0                                                # Rifle drawn
  53.  
  54. drawweapon        2h_attack_pull_rifle.key        0x1C    0    5    #62 Draw rifle
  55. aimweapon        2h_attack_aim_rifle.key            0x1C    0    6    #63 Aim rifle
  56.  
  57. fire            2h_attack_fire_rifle.key        0x1A    0    8    #65 Fire rifle
  58.  
  59. fire4            2h_attack_unaim_rifle.key        0x1A    0    4    #68 Stop aiming rifle
  60.  
  61. #---------------------------------------------------------------------------------------
  62. Mode=4, BasedOn=3                                                # Shotgun/Submach drawn
  63.  
  64. aimweapon        2h_attack_aim_shotgun.key        0x1C    0    6    #63 Aim rifle
  65.  
  66. fire            2h_attack_fire_shotgun.key        0x1A    0    6    #65 Fire shotgun
  67. fire2            2h_attack_fire_submachine.key    0x1A    0    6    #66 Fire submachine gun
  68.  
  69. fire4            2h_attack_unaim_shotgun.key        0x1A    0    4    #68 Stop aiming shotgun
  70.  
  71. #---------------------------------------------------------------------------------------
  72. Mode=5, BasedOn=0                                                # Bazooka drawn
  73.  
  74. #---------------------------------------------------------------------------------------
  75. Mode=6, BasedOn=0                                                # Grenade or Satchel drawn
  76.  
  77. #---------------------------------------------------------------------------------------
  78. Mode=7, BasedOn=0                                                # Machete Drawn
  79.  
  80. #=======================================================================================
  81. Mode=8, BasedOn=0                                                # Unarmed swimming
  82.  
  83. #---------------------------------------------------------------------------------------
  84. Mode=9, BasedOn=8                                                # Swim with weapon 1
  85.  
  86. #---------------------------------------------------------------------------------------
  87. Mode=10, BasedOn=8                                                # Swim with weapon 2
  88.                                                                 
  89. #---------------------------------------------------------------------------------------
  90. Mode=11, BasedOn=8                                                # Swim with weapon 3
  91.  
  92. #---------------------------------------------------------------------------------------
  93. Mode=12, BasedOn=11                                                # Swim with weapon 4
  94.  
  95. #---------------------------------------------------------------------------------------
  96. Mode=13, BasedOn=8                                                # Swim with weapon 5
  97.  
  98. #---------------------------------------------------------------------------------------
  99. Mode=14, BasedOn=8                                                # Swim with weapon 6
  100.  
  101. #---------------------------------------------------------------------------------------
  102. Mode=15, BasedOn=8                                                # Swim with weapon 7
  103.  
  104. #=======================================================================================
  105. Mode=16                                                            # Unarmed crawling
  106.  
  107. #---------------------------------------------------------------------------------------
  108. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  109.  
  110. #---------------------------------------------------------------------------------------
  111. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  112.  
  113. #---------------------------------------------------------------------------------------
  114. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  115.  
  116. #---------------------------------------------------------------------------------------
  117. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  118.  
  119. #---------------------------------------------------------------------------------------
  120. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  121.  
  122. #---------------------------------------------------------------------------------------
  123. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  124.  
  125. #---------------------------------------------------------------------------------------
  126. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  127.  
  128. #=======================================================================================
  129. Joints
  130.  
  131. 0=3                # 0 = Head joint
  132. 1=2                # 1 = Neck joint
  133. #2=10            # 2 = Hip joint
  134. 3=9                # 3 = Firing joint 1
  135. 5=8                # 5 = Aiming joint 1
  136.  
  137. #---------------------------------------------------------------------------------------
  138. end
  139.  
  140.  
  141.